Watashi Ga Motete Dousunda Ep 6 Changes Everything!

So in the manga for WataMote 2.0, it is chapter 22 when all of the main cast confess their love to Serinuma. In fact, they do it altogether so Senpai’s confession isn’t special. However, in the anime, this part has been skipped over or at least place differently chronologically. The anime’s first five episodes adapted chapters 1-12 of the manga, and in episode six it skips to chapters 23-24.

At the end of chapter 24, and thereby episode 6, Nishina says, “I love you, Senpai” to Serinuma. In the manga this is fine— she just said that two chapters ago anyway. This one is a little more special since it’s from just her, but it really isn’t that big of a deal.

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But in the anime, chapter 22 has been skipped, meaning the rest of the cast has not yet confessed to Serinuma. Now, it’s only Nishina who has. This is relevant since the harem members made such a big deal already out of not letting the others beat them to their confession in the manga, but by the anime’s canon Nishina has already beaten them. Now, she doesn’t just have the advantage of first kiss. She has the advantage of first confession!

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In the depressing deluge that was the resolution to the Madarame harem in Genshiken, Madarame points out how important it is that even though all these people are around him and seem to like him, Sue was the first and only one to confess. And guess what? She (sadly) won.

Watashi Ga Motete Dousunda is the second chance for Madarame’s harem for me, as I excitedly outlined previously. But for this one, Hato (Nishina) stands a fighting chance.

MadaHatoMadaHato NishiNumaNishiNuma MadaHato MadaHato NishiNumaNishinuma!!!

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Video Games Are The Apex Of Art

Broadly speaking, there are three types of learning: visual, audible, and kinesthetic. These categories are generalized so when people say they’re a __ learning that’s an oversimplification of their information consuming progress, but I digress. I encourage you to think of art in these three forms, though, for a moment.

Visual art at its most fundamental level is easily defined— paintings, drawing, etchings, sculptures, et cetera. Kinesthetic is too— basically dance. I’m going to expand by definition of audible art to include most forms of storytelling, though, because a story is a linear recollection of events, real or fictional, which is most innately similar to how we process sound. Furthermore, storytelling is largely based off of words or can at least be described in words, and the first words and story were entirely told audibly. So, by this logic, a book is audible art, even though we use our eyes to read it. The key here is that it is linear— you can have a painting tell a story, but your eyes aren’t typically drawn to different parts of a painting in a certain order.

Image result for cave painting

A defining trait of modern, postmodern, and post-postmodern (whatever you call contemporary) art is the multimedia shift (paintings on sculptures, digitization of photographs, there are endless combinations) and this intersects with the “three types of art” categorization in an interesting way. Prior to the 20th century, graphic novels were generally pretty fringe, the only exception to this I know of being the Bible (if I remember my history class right, they’d do lots of drawings in the margins of Bibles back when they were handwritten). Therefore, the only combination of two different categories that comes to mind is dancing to music, combining kinesthetic and audible forms of art.

Image result for handwritten bible medieval

Graphic novels and movies, however, introduced the combination of visual and audible art for the first time— you had visual occurrences telling a narrative. Yes, still images can tell a narrative too, but not to the same linear extent. The exceptions to this would works like Michelangelo’s paintings and other serial works. But combining words with pictures and pictures with motion was truly when audible/visual combinations began. Other ways of combining these categories sprang into existence too— music videos, hands-on art, the sort. However, it wasn’t until the 60s or so that even the f0undations of a medium combining all three categories existed— games. The modern video game satisfies the audible side by often telling a cohesive narrative and also having music, it satisfies the visual side by having things happen on a screen, and it satisfies the kinesthetic side by being something that the consumer *does* as opposed to sees. With a game, you experience the art rather than view it from an outsider’s perspective. Perhaps I am mistaken, but this is the first time such a combination came into existence while also being effectively one single medium.

Image result for undertale

That’s all I had to say on this, at least for now. #showerthoughts

Yuri!! On Ice Is Poorly Animated?

Everyone around me seems enthralled by the beautiful animation that is Yuri!! On Ice, but to me the animation is the most flawed part of the show. Why? Because there aren’t enough frames. Let’s take a step back:

When anime first began in the 60s it was founded on budget-cutting methods such as reducing the number of frames, having long intros and outros, repeating certain animations, angling figures so their mouths didn’t have to be animated, etc. As anime took off and became a larger industry, high-budget shows diverged from Western cartoons in a big way: rather than re-adding the frames that had been cut out, they instead put an emphasis on having better drawn stills and the general quality of the individual images being animated. This means that there are generally fewer anime out there that have a super fluid frame rate, though to be clear there are some exceptions.

Yuri!! On Ice’s main goal with the ‘beautiful’ scenes in the show is to depict a dance choreography on ice. Yes, it’s true, if you were to take a still of any one of these scenes it’d probably look gorgeous, but the low framerate makes it feel choppy and less interesting. I am a dancer and I love watching people dance, and for me while the feet are definitely not everything to a dance I want to be able to see a clear tracing of how the feet are moving. Yet because of the speediness of the moves and the low number of frames, I can’t clearly see the path traced out. Sure, my brain can infer it, but there is visual appeal in having fluid motions for dance. Generally a big thing dancers try to avoid in most traditional dances is having any jerky, sudden movements, yet it feels like everything in the dances for this show is.

Normally the lower framerate for a high-motion and speed show isn’t problematic. A show like Haikyuu! probably has the same number of frames as Yuri!! On Ice, but since the characters are supposed to be throwing a ball and putting as much speed and power into their movements as they possibly can, it’s totally fine. Furthermore, Yuri!! On Ice skips on the big techniques most animators use to make things seem more fluid. One, motion trails and blurred motion. If you look at how the blades move in Samurai Champloo, when the blades move fast the still animations show the blade becoming wider, basically, than it really is.

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Two, shot angling. One of the things I love about Yuri!! On Ice’s directing but also makes the animation frames problem more evident is that it often stays on a single shot for a while, panning that around so we can keep the skater in the middle of the screen. Conversely, look at how Kuroko Basuke will switch shots to make it more fluid in the following gif. We see Kuroko pass from an isometric perspective so it’s easy to track where he’s pointing the ball, and then it immediately cuts to the ball landing in Kagami’s hand. By doing this, they don’t have to worry about animation Kagami’s arm rising up to catch the ball as it’s moving or anything, you just see the impact.

https://i0.wp.com/images6.fanpop.com/image/photos/34800000/Shot-Pass-kuroko-no-basuke-34891022-445-250.gif

Three, speed. Yuri!! On Ice tends to do everything in real time, which while again, makes things easier to comprehend, is kind of cool, and gives you a better sense of how the choreographed dance fits with the music, it makes it harder to have things look fluid. Take this scene in Haikyuu!!, for example. Arguably everything is slowed down, but definitely Nishinoya receiving is slowed down a lot so you can see very fluidly how his body responds to the impact.

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Now, to be clear, this isn’t a problem with all of Yuri!! On Ice. I just think that because it does not utilize these techniques to supplement the lower animation frame rate, there are times that the fluidity could be improved. And keep in mind I’m talking about the animation here, not the art. I’m thinking about how the frames move together rather than how they stand on their own.

Things I’ve Seen Recently

I don’t have a lot to say about any of these shows in particular, but I thought I’d give an update on what I have been watching. I realized that I was being indecisive about picking up new shows and that was causing me to not watch anime as much, so I created a list of 20 shows I need to watch and I roll a D20 to pick one.

The first show I watched was Arakawa Under The Bridge, which is pretty great. It reminds me a lot of Bakemonogatari but it does not do many of the things I disliked about Bakemonogatari (harem / ecchi influences, generally feels too strongly male-oriented, whatever, discussion for another time) while also doing the cool visual stuff that I did like about Bakemonogatari. Also, the kappa is really funny. The distance between Nino and Rec romantically gives good reason why everything is drawn out, and I think it goes pretty extreme with its wacky characters without feeling implausible. It’s hard to believe that a character would act like Nino does in high school and yet still get good grades and whatever, but it is not hard to believe that a character would act like Nino does while living under a bridge. I get the impression from what I have seen of Shaft’s works that they love doing oddball characters. Overall, fun watch, marathoned it in one evening, will watch the second season in the future.

I also watched the Shounen-ai movie Doukyuusei, or Classmates, which was fun but not my favorite thing ever. In terms of shounen-ai it feels average, though I am a fan of the character designs. The conflicts come off as kind of scripted, but they also are generally fun to watch, even if they aren’t the most original. The lemon soda motif is fun though and represents the realistic high school setting, which is something I don’t see very often. My biggest qualm is that the story ended a bit short of where I feel like it should— I haven’t read the manga yet, but I’d have liked it more if I saw them moving to Kyoto together. Also, the seasonal divisions make it really clear what the time progression is and you can probably draw a bit of depth out of they don’t fall in love in spring, etc. Oh, and have I said this show is really beautiful? Overall, more interesting shounen-ai and yaoi stories out there, but in the realm of anime (which yaoi is just beginning to spread into) Doukyuusei has done a pretty good job.

Most recently I watched the first four episodes of Oniisama E… which is basically the epitome of melodramatic bogus. You definitely have to be in the mood to see a shy character become the victim of a whole bunch of bullying and bad things happening in her life. Most of the melodrama is so inane though that I find myself generally disinterested, but I am curious as to how the yuri, drug, incest, and suicide elements which I heard this show contain all play out. As of the moment I plan to watch to episode 13 of the 39 total episodes, and if it hasn’t picked up my interest beyond what it has so far I probably will not finish it. Very much feels like traditional shoujo drama, done worse than a lot of contemporary shows (Ao Haru Ride is the first that springs to mind).

Oh, and as for things currently airing this season, I have dropped All Out! because god damn the dialogue and plot and character interactions are so stiff and I only picked it up in the first place because of man butt, and I am putting Flip Flappers on hold because even though it’s really gorgeous to look at and kind of great sound design, not really feeling in the mood for it. You can guess how I feel about Watashi Ga Motete Dousunda, I like Yuri!! On Ice, new season of Haikyuu is a blast, and that’s about it!

 

Watashi Ga Motete: Madarame’s Harem

Click. I got it. I figured it out.

By the way, I wrote a general review (largely repeating what I’ve said here) on WataMote 2.0: https://myanimelist.net/reviews.php?id=233309

I understand why I’m so invested in Nishina winning the harem lottery. I got it half way, but not the other half. I got that she was basically Hato, but I didn’t get the harem. Serinuma and Madarame are the same too. Not just Hato and Nishina. Swap the genders and look at things:

Madarame, male, has four in love with him, three girls and one crossdressing guy. In the end, it’s between one girl and the crossdresser. The girl won, which made me sad because it wasn’t an LGBT ending and also wasn’t a BL ending, -2 points.

Serinuma, female, has five in love with her, four guys and one girl who has crossdressed on multiple occasions. In the end, it’s probably going to be between Nishina and Igarashi, and Igarashi’s gonna win. That’ll make me sad because it won’t be LGBT and it will remove the possibility for Igarashi as a BL character, -2 points.

But there is a hope, a tiny speck of hope… And that hope is that Junko’s yaoi mangaka background has convinced her to end it with Nishina! I’m putting all my hopes on her! If she can make up for the loss of Hato by taking Serinuma for herself, then all will be right in the world once more.

And if not… we’ll see what happens when I lose as much weight as Serinuma, but without gaining any weight first.